It looks nice too, and as I concept artist I can understand the strong compulsion to present the characters and environments in full 3D. Since we live in a 3D world it's natural for us to want to present games using a realistic setting in 3 dimensions. Well, both formats have their advantages of course. Knob, while collecting all of the stars, waving the cursor around screen Replaced by difficult to control sliding around with a fiddly analog Probably wouldn't have it bounce back at you. Kicking a shell at anĮnemy would probably require some kind of homing routine, and you When you jump, or jump under a block and hit it. It's very difficult to even hit the right spot You can't show off elaborate block crushing mazes graphically unless you put These work well in 3D Mario from what I've seen and experienced. Jumping on enemies, kicking shells, making daring precision jumps. The main selling points of a Mario game for me is crushing blocks, Things you can in a 3D game, like going around enemies, colliding with InĪ 2D side scroller you have different behaviour for the X and Y axis Have two axises (X,Y) with the same behaviour and Z isn't used much. Little but mostly it's to get to a different ground plane. Game you mostly slide around a ground plane. I'm less than impressed by 3D platforming games. Giana Sisters didn't do this and feels a bit. If it breaks, it scatters little pieces around. Hit a block and it immediately makes a sound and bounces. Super Mario Bros 1 has all these little great touches which makes it feel.
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