3/10/2024 0 Comments Install a sharpshooter rat![]() This will also fix Loner, which suffers from the same bug, where Loner is always active and Team Player is never active. Note that Team Player is bugged in the current version, but there is a fix, so make sure you get that if you're going for this perk. Such as Tunnel Rat or Team Player or whatever suits you. More Criticals and Action Boy are both decent choices for combat, however they're not vital, so you could go for some more flavorful perks. The Sharpshooter perk is a must for any self-respecting sniper.Īt level 18 you've pretty much got all the important perks, and you're free to get whatever you want. High perception is king for a sniper, as well as high agility.Īs you may have noticed the sniper build has no Lifegiver perk, which frees up a lot of space for other perks. Get the fix [The SPECIALs here are pretty much the same as the gunner. Note that this perk is bugged in current version (1.27). See High Charisma Big Gun build for info on other options.įast Shot: -1 AP cost for ranged weapons, disables aimed shots. ![]() You could also take 2 points from perception into charisma if you want to go for a high charisma build.Įnergy Weapons for endgame, as small guns become useless once you start encountering robots.ĭoctor because there are no good doctor recruits available.Īlternatively, sneak, lockpick and throwing are viable options. I put the point into endurance to make my life easier, so I don't have to find the special encounter. You have a bit more freedom with your SPECIALs, since you don't need 6 strength to equip big guns. If you want to play a gunner, there's not that much of a difference in the build from a big guns user. With a low charisma build, you can drop Gifted. This allows us to get away with 8 agility. Since our charisma is low we can't pick up Leader, so another recruit will have to cover it. If you don't wanna do that, you could go for 5 Strength or 9 Perception and keep endurance at 4. I decided to go for 3 endurance and get the Elixir of Life from the special encounter to meet the Lifegiver requirement of 4 endurance. You can get the best recruits after the 1st or at worst 2nd mission. In fact, the rank 1 and 2 recruits can be built to be much better. Because of this, the value of a high charisma build drops dramatically.Įven the 2 recruits touted as the absolute best endgame gunners, Dos and Clarise, were not as good as advertised (in my opinion). After taking a quick look at the recruits and their potential I came to the conclusion that almost all of the recruits from rank 4 and up are completely terrible. This is my own variation of the Charismatic Big Gunner. The build was recommended by Nerd Commando Game Studios Youtube. Gifted is necessary to get enough stat points to meet all the requirements we need. Throwing is a viable option, but very situational.įast Shot reduces the AP cost of ranged weapons by 1, which is huge for gunners, but you can't do aimed shots, so don't take it for snipers. You could go for Lockpick or First Aid, but first aid has skill books and lockpick can be covered by recruits. There's also skill books, and it can be covered by a recruit. Outdoorsman is useful, but doesn't provide any benefit above 100% skill, which makes a tag unnecessary in my opinion. Sneak is a common choice, but imo is not that useful in CTB (All though even worse in TB), especially for a big gunner.īarter, Steal, Repair, Science, Traps, Gambling and Pilot are all either not very useful or can be covered by recruit specialists. However, you could take another secondary skill and read a few skill books to compensate for your low skill.ĭoctor would be my recommendation for the third tag, since all the doctor recruits are terrible and there are no skill books for the doctor skill. Small Guns should be taken to get you through early game. You could go for 6 intelligence and keep endurance at 4 if you don't want to look for the special encounter. We also go for 3 endurance so we'll have to get the Elixir of Life from a special encounter to get our endurance up to 4, which is required by the Lifegiver perk. We're going for the Leader perk, so we need to have 9 agility to reach the maximum of 12 agility with psycho, as we won't get the +1 agi buff from Leader on this character. The high charisma build also allows you to get Divine Favor which raises your highest SPECIAL, in this case Perception, and gives you an additional perk starting at level 25 (Since you have to spend 1 perk point on DF). This is a high charisma build that will give you access to recruits as soon as possible, as you will rank up very quickly. This perk is just fluff and not required.
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